Ashes of Triumph: A Crimson Saga

Tale 13: Small impact Big Problems

At the Slave Collector’s house most of the slaves run free except for one, Huxley opts to stay back and guard the place in case we need a place to hide out afterwards.

Tav, Vor, and Grunt a former slave ‘boy’ make their way to the palace.

Before Tav could speak the king percieves their minds and finds out their real plans as the group rush to attack Captain Slow Death and free the half Ugle daughter.

Eventually subdued the party find themselves dropped into a pit with the ugle daughter as food for the king’s pet.

The half Ugle finds a place to hide ubscuring herself soon after Tav frees her wings. Vor rummages through the refuse and finds ‘two god damn stones?’. Tav finds a length of Heavy Chain and the grey tentacle beast, not what we expected to see of a grey martain loomed closer.

Tav spots the jewel in the beast’s head similiar to the crown. Grunt pops the creature in the head two with the ‘God Damn Stones’ showing small stones sometimes are just the right thing as it shatters the gem. This melts the King’s brain and the creature goes besserk.

We get our things and ask the half Ugle to go to the ship. We make our way there on foot after picking up Huxley. Vor does some field medic healing on the group as they chase down the Captain.

An ambush turns into a waiting contest with three pirate ships which the party opts to just bail on in the middle of the hide and seek combat amidst clouds. They jump onboard as a last minute effort and find themselves reaching deeper and deeper into the newly relaunched city state destroyer ship to find the key to saving their city, and settling a score with an old pirate.

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Tale 12: Out of the Darkness and into the Slave Pits

Rock slide by Ugles
Watermelon Bomb Hillside romp
Saving Turk from plant men
Trail of the Light’s location found
Sidequest free Ugle’s Daughter from his old boss (stealer of the light)
traveled to a Slaving City
Tav got two kids
We helped a Unic not get killed
He tried to poison us to get us into slavery
Severly Injured him and killed his slaver captors when they tried to nab us

Need a plan since the guy was going to meet with someone from the King’s inner circle a man we need to talk to for the Pirate Slow Death’s hideout and best option to find the Ugle King’s daughter.

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Tale 11: Once more into the Darkness

Hope. A single ray of it in a sea of darkening despair shines like a beacon. But that beacon can bring with it a foreshadowing of a greater darkness a deeper despair. Many are the times adeventurers are thankful for when lucky is on their side in a gamble after the odds are stacked against them. Seldom are the times they think back to when it was easier to have gambled with just their own lives when they are faced with a dire time and a race to gamble with the lives of an entire city.

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Tale 10: Losing Yourself

There are things far more dangerous for an adventurer than not knowing who they are or why they’ve made the hard and sometimes dark decisions they might have to make it’s not being able to control yourself and being the puppet literally to someone else’s whims. Where team mates fight against one another sometimes enjoying it and sometimes wavering in possible grief of killing a comrade in arms.

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Tale 09: A City Undivided

One city with no crime and a common goal they all work together sounds like a great idea. If you get it by controlling the minds of the masses and are trying to kill people that go against your grander scheme… not so much. The adventurers persuaded their way in Vor giving proof he was himself by being the same old crotchy man he was. After being let in Tav was yelling for Huxley to bar the door as a new mob amassed outside.

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Tale 08: On the Run

When people think of heroes they think of them doing things, making hard decisions and taking action. What you don’t think of is them running. This tale though put our party against the town who’s population they whittled down and alined with an inempt town guard that eventually just abandoned them out of fear for their own safety.

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Tale 07: Not My Problem

Choice, the decisions one makes in a dangerous lifestyle is a gamble at each junction. Each choice may not be of an immediate life and death situation but each door opened is another closed. One reaps dangerous rewards… or hardships from these choices in the long run one doesn’t remember the the average choice but the great results and the horrific follies, that is what is remembered two sides of the extreme. One’s decisions can not be undone and eventually all choices good or bad come to a head. Some say decisions change in a group of adventurers depending on the people, as one leaves another falls into their place but the difference changes to group and their comfort zone.

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Tale 06: Picking up the Kids

A mother’s love, few things are stronger in the world that a feeling like this. They will fight and do the unspeakable in the name of saving their children, even kill the very saviors that save them. The saviors wouldn’t know the feeling of connection, that bond a parent has to their child. The mother knows not the fury of the savior either until that line is cross and nothing can be undone.

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Tale 04: Lost Eggs and Girls hidden in Sand Storms

Sacrifice, a great peril to all adventurers. They leave the mudane life where they are most likely to die of old age or disease to adventure through a life filled with danger which few see through to a point they can retire from. Sacrificing what one holds valuable in life for what seems to be doing the right thing shows true heroism.

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Tale 03b: Spider in the Hole!
Mini session from 14 June 2013

Darkness. A cruel trickster on the mind and one that can prove deadly in even the most steadfast adventurers and heroes, for darkness can lead one to fear and doubt. Sometimes it just masked the danger child that one cannot see. If one is lucky sometimes it protects but not this time. Not in this tale. This tale tells of facing the darkness head on and wishing that what is in the darkness stays in the darkness.

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